When I first made the transition from the humanities to the sciences, I started a long and often discouraging search for books that were well written enough to stand alone rather than simply provide a set of examples and problems for a class.
Priestley's Calculus was one of the best books I came across.
Calculus: An Historical Approach by William McGowen Priestley
I was never entirely clear on why 3M decided to get into the board game business, but for more than a dozen years they put out 3M's Bookshelf Games (so called because the boxes were designed to look like large hardcover books when placed in their slip covers). The line-up was a mixture of traditional games like chess and go and new games designed by freelancers like the incomparable Sid Sackson (Sackson's classic Acquire was a 3M game). The weakest of the series were still pretty good while the best have become, as mentioned before, classics.
Software developer Dennis Matheson has a detailed and affectionate website devoted to the series, Wikipedia has a good write-up as well, and, if your bookshelf has more space than mine, you can buy most of the games on EBay.
I haven't seen the rest of the series but based on this book and Moscovitch's reputation, I'd certainly recommend seeking them out. The puzzles are beautifully illustrated and, in some cases, accompanied by a explanation of the underlying mathematics.
The book also features the extraordinary pencil and paper game racetrack.