Showing posts with label Sid Sackson. Show all posts
Showing posts with label Sid Sackson. Show all posts

Sunday, April 21, 2013

The greatest board game series ever?

I was never entirely clear on why 3M decided to get into the board game business, but for more than a dozen years they put out 3M's Bookshelf Games (so called because the boxes were designed to look like large hardcover books when placed in their slip covers). The line-up was a mixture of traditional games like chess and go and new games designed by freelancers like the incomparable Sid Sackson (Sackson's classic Acquire was a 3M game). The weakest of the series were still pretty good while the best have become, as mentioned before, classics.

Software developer Dennis Matheson has a detailed and affectionate website devoted to the series, Wikipedia has a good write-up as well, and, if your bookshelf has more space than mine, you can buy most of the games on EBay.

[Originally ran in West Coast Stat Views]

Wednesday, December 12, 2012

The Blue and the Gray


The famous game designer,* Sid Sackson, had over eighteen thousand games in his personal collection so making his short list was quite an accomplishment, particularly for a game that almost nobody has ever heard of.

On this alone, the Blue and the Gray would be worth a look, but the game also has a number of other points to recommend it: it only takes about three minutes to learn (you can find a complete set of rules here); it is, as far as I know, unique; it raises a number of interesting and unusual strategic questions; and for the educators out there, its Turn-of-the-Century** origins provide some opportunities for teaching across the curriculum. My only major complaint is that it requires a dedicated board, but making your own shouldn't take more than a few minutes.

The object of the game is to be the first to get your general to the center by moving along the designated path while using your soldiers to block your opponent's progress. Since soldiers can capture each other, the game has two offensive options (capturing and advancing) compared to one defensive option (blocking). (Something I learned from developing my own game was the more the designer can shift the focus to offense, the better and faster the game will play.)

I don't know of any attempt to do a serious analysis of the Blue and the Gray. Might be fun to look into. If someone out there finds anything interesting, make sure to let us know.


* Yes, I did just use the phrase, 'famous game designer.'

** I'm going off memory here about the age of the game. You should probably double check before building a lesson plan around this. (see update)

From West Coast Stat Views

UPDATE:

Via the good people at the University of Maryland, here's the original patent from 1903.