Showing posts with label pencil and paper games. Show all posts
Showing posts with label pencil and paper games. Show all posts

Sunday, April 14, 2013

Bookshelf -- The Hinged Square & Other Puzzles by Ivan Moscovich

I haven't seen the rest of the series but based on this book and Moscovitch's reputation, I'd certainly recommend seeking them out. The puzzles are beautifully illustrated and, in some cases, accompanied by a explanation of  the underlying mathematics.

The book also features the extraordinary pencil and paper game racetrack.






Sunday, February 24, 2013

Bookshelf -- Math Puzzles & Games by Michael Holt


This is a nice little book. A good collection of puzzles concluding with an excellent set of games such as nine men's morris and tactix. It's also another example of the cheap but deserving books Barnes and Noble used to find and republish. They've shut down that division but it's still worth seeking the imprints out when you're in a used book store.

Thursday, November 15, 2012

Topologists at play -- the game of Sprouts


It's important to have students think deeply about math in both structured and unstructured ways (I have a guilty feeling that I ought to say more about this, but that will have to wait for a future post). It's the unstructured part that tends to cause problems. That's one of the reasons I liked to make games part of my lessons when I was a teacher.

Games (at least the kind I recommend) require a great deal of focus -- you have to think about what you're doing or you won't do well -- and they encourage exploration and a playful attitude to the material. All of these things help build mathematical intuition.

On the subject of topology, my game of choice is Sprouts, invented by mathematicians John Horton Conway and Michael S. Paterson at Cambridge University in 1967 (as a general rule, you can't go wrong with a game if Conway had anything to do with it).

The rules are simple:

1. Start with some dots on the paper. The more dots you have the longer the game takes so you will probably just want to start with two or three.
2. Players take turns either connecting two of the dots with lines or drawing a line that loops back and connects a dot with itself.
3. The lines can be straight or curved but they can’t cross themselves or any other lines.
4. Each dot can have at most three lines connecting it.
5. When you draw a line put a new dot in the middle.
6. The first player who can’t draw a line loses.

You can find a couple of sample games here.

Originally posted at Education and Statistics